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Old Aug 01, 2009, 09:52 PM // 21:52   #1
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Default Pet in party without charm animal

My suggestion is to remove the charm animal requirement for a rangers pet to appear.

If one doesn't desire the aggro a overeager pet may cause, the player can leave the pet to the tamers or to the menagerie keepers.

charm animal would only be used when acquiring a new pet. Like the skill says.
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Old Aug 01, 2009, 10:06 PM // 22:06   #2
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So you suggest pets without a downside, in other words a possible 16 man party instead of 8 without cost?

Although it would make pets more useful, I disagree with this, it would be too much of a pet buff, I would maybe go with 1 skill to charm a pet, keep the pet in party and revive/heal the pet instead of having to bring 2 skills just to make it useful...
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Old Aug 01, 2009, 10:33 PM // 22:33   #3
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that 8+8 man party would consist of rangers either in primary secondary. So it would be at the expense of other things. I dont think its overpowered, in comparison to other current team builds.

And if it is overpowered, Anet could just have a nerf that makes pet less powered -like they always do.

A Nerf example:
Player Pet considering other pets as prey(enemy)
if Pets in party is larger than owners beastmastery/2.
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Old Aug 01, 2009, 10:36 PM // 22:36   #4
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I think that you would mess up balance with that.
Won't there be the danger that all we would be running would be Barrage/Pet builds?
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Old Aug 01, 2009, 10:42 PM // 22:42   #5
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No, no danger at all -since discord, permassins clears and people preferring to play their favorit class (for example wamo)will still exist.
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Old Aug 01, 2009, 10:46 PM // 22:46   #6
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only thing i will agree to is combine Comfort + Charm Animal.
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Old Aug 01, 2009, 10:53 PM // 22:53   #7
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I want to have 20 binding rituals, 50 minions, 25 nature rituals by playing as Rt/ or /Rt, N/ or /N, or R/ /R, but I don't want to clutter my skill bar to bring them. Same thing with a pet. If you want to bring your pet, equip the skill.
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Old Aug 01, 2009, 11:10 PM // 23:10   #8
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I agree with a pet buff, but not like this. If this were added, there's no reason not to bring a pet. If bar compression is implemented (pleeease ), I would hope that Charm Animal is made into a weak pet rez. For example, it could rez with lower health and take longer to activate than Comfort Animal, but it would grant an open slot to people who need it.
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Old Aug 02, 2009, 01:47 AM // 01:47   #9
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Exactly what I'm saying. Bar compression is what we should be going for, not a benefit without a downfall... it overpowers, and before anyone comes back with "well there are already other more powerful combinations", consider that maybe adding another isn't such a good idea, like I said opens up for a mass party, lets just bring an 8 R party, with a few with N secondary, all with Barrage and a pet, one can bring Barbs, another can bring OoP (no it doesn't affect the pets, but 8 Rs?) and since it's prolly PvE, why not bring EBSoH and "BUH!", a few Spirits, maybe add a rez or 2 (not like you'll need em for players)...

Anyway, I'm sure most know what I'm getting at... It's not that I think it's a bad idea to make pets useful, I think it's a terrible idea to make pets without downfall.
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Old Aug 02, 2009, 03:18 AM // 03:18   #10
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Quote:
Originally Posted by Ugh View Post
I agree with a pet buff, but not like this. If this were added, there's no reason not to bring a pet. If bar compression is implemented (pleeease ), I would hope that Charm Animal is made into a weak pet rez. For example, it could rez with lower health and take longer to activate than Comfort Animal, but it would grant an open slot to people who need it.
they aggro EVERYTHING, even if this was implimented pets would still suck
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Old Aug 02, 2009, 04:09 AM // 04:09   #11
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What they need to do is change charm animal to this:
Quote:
Skill. Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped. You cannot charm an animal that is more than 4 levels above you. If you use this skill while you already have control of a pet, that pet is resurrected with 5% health.
That way, if you want a real, in-battle res, you need to take it, but otherwise you don't need to waste a skill to just res your pet after a fight.
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Old Aug 02, 2009, 04:58 AM // 04:58   #12
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Solution, Must have atleast 4 points into beast mastery to have a pet with you.
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Old Aug 02, 2009, 10:09 AM // 10:09   #13
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Personally, I've considered the possibility of having any skill that requires having a pet mean you have your pet with you. That still requires that you have at least one slot filled, though - but you'd also want a BM investment so it serves as anything other than ablative hitpoints. This would put the pet at about the same level of power, with a single slot invested, as an Asura summon - a level 20 ally with a single skill.

Making Charm Animal an out-of-combat res may be enough, though, with an AI improvement.
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Old Aug 02, 2009, 05:44 PM // 17:44   #14
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I don't think you should get a freebie extra on the team, but if the pet could take the place of a hero, I could see that as viable.
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Old Aug 02, 2009, 07:34 PM // 19:34   #15
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Quote:
Originally Posted by Pistachio View Post
I don't think you should get a freebie extra on the team, but if the pet could take the place of a hero, I could see that as viable.
Not sure if anyone would ever take that trade.

Quote:
Solution, Must have atleast 4 points into beast mastery to have a pet with you.
I like this idea. But, 4 points would be a huge chunk of attributes for low levels. Maybe make it so you need 1 attribute per 5 levels (1 at levels 1-5, 2 at 6-10, etc.). And, if I'm using Beast Mastery for EoE, I'm forced to have a pet (Not that big of a deal. Might be annoying, though).
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Old Aug 02, 2009, 08:32 PM // 20:32   #16
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Quote:
Originally Posted by Ugh View Post
Not sure if anyone would ever take that trade.

I like this idea. But, 4 points would be a huge chunk of attributes for low levels. Maybe make it so you need 1 attribute per 5 levels (1 at levels 1-5, 2 at 6-10, etc.). And, if I'm using Beast Mastery for EoE, I'm forced to have a pet (Not that big of a deal. Might be annoying, though).
Perhaps additionally add a "Dismiss" option that would remove the pet from the instance or make pets able to be flagged, so that they don't aggro everything, cause trouble, etc.

Apart from R/P packhunters, pets are terrible, in large part due to the number of skills needed to make them useful. Pets by themselves do pathetic DPS (and can't spike too well compared to other options) and need more bar compression so that function better in hybrid builds.
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Old Aug 03, 2009, 07:50 AM // 07:50   #17
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Not signed, a solution would be to merge the finctionality of charm animal and comfort animal into one skill. (As suggested many times before)
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Old Aug 03, 2009, 04:56 PM // 16:56   #18
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I agree. Although to be fair to the other classes, all elementalists should get their attunements spells without taking up a slot. Monks should get a res without taking up a slot. Warriors should get sprint without taking up a slot. Dervishes should get mystic regen without taking up a slot. OMG I have a great idea! We should have 9 skill slots! That would be leet! But wait, then every class should get one spell that didn't take up one of the 9 precious skill slots! zzz...
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Old Aug 03, 2009, 05:18 PM // 17:18   #19
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Unreasonable suggestion - every ranger would have a pet with them. There are better ways to buff PvE Beast Mastery, maybe like Ugh's idea.
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Old Aug 04, 2009, 05:27 AM // 05:27   #20
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Quote:
Originally Posted by crazybanshee View Post
I agree. Although to be fair to the other classes, all elementalists should get their attunements spells without taking up a slot. Monks should get a res without taking up a slot. Warriors should get sprint without taking up a slot. Dervishes should get mystic regen without taking up a slot. OMG I have a great idea! We should have 9 skill slots! That would be leet! But wait, then every class should get one spell that didn't take up one of the 9 precious skill slots! zzz...
Thing is, pets currently take two slots - and making them actually useful requires additional slots and attribute points as well. The benefit doesn't match the cost.

I agree that they should require some investment, but they could stand to not cost 25% of the bar to be present after the first time they get themselves killed, with any other pet skills and any owner skills having to be squeezed into the remaining 75%. Making Charm Animal a res, or making the pet appear when any skill that requires a pet is equipped, will still leave it at around the level of an Asura summon at a greater amount of investment.
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